All posts by Melissa Avery-Weir

Long-awaited Granny Squares Design Going Live

Years, folks. Years. That weird fabric texture background is finally going away.

Ever since I’ve thrown myself full-tilt at Future Proof Games, I’ve let my older side projects run as they are with no updates from me unless something was catastrophically wrong.

A lot has changed on the web since Granny Square Colors got a major update from me, though: tablets and smartphones are even more popular among the GSC user base, Internet Explorer isn’t the worst thing to develop for anymore, and I’m a way better architect and coder than I was a handful of years ago.

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Audacious Compassion: a Podcast About… That

Did y’all know I’m the co-host of a podcast?

Audacious Compassion” is a monthly podcast I record with MacGregor in which we take listener questions about ways they’re having trouble being compassionate in everyday life. Much like in our game design, we hope to enable and inspire not just general compassion, but compassion when it’s hard, when it takes audacity to enact.

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My Alien Baby

Bet you never thought you’d read “my” and “baby” in the same sentence unless a plant or a cat was involved, huh?

Well, this ain’t a baby I want, either.

Content warning: below the cut is medical and biological talk, including descriptions of physical pain (but no pictures). Also, NSFW language, which honestly shouldn’t be a surprise around here.

If you don’t want to read all this unpleasant stuff, here’s the short version: I’m having a hysterectomy on October 10, and this is a welcome event.

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Exploit: Zero Day “Headless Swarm” Landing December 1

So we’ve been working on Exploit: Zero Day for a couple of years now, but I haven’t talked nearly enough about it here. It’s a web-based cyberthriller puzzle game where you play as a hacktivist, uncovering and battling against oppression and exploitation.

*innocent whistle* Totally not the sort of game I’d want to make or play, no…

It’s been in closed alpha for a while, but we’re ready to offer a prelude season of paid story: “Headless Swarm”. For details on the plotline and how it relates to the continued free alpha access, check out the announcement blog post over at FPG.

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Attending a Charlottean Protest

I visited uptown Charlotte tonight, amidst the current protests and unrest after Keith Scott’s death. My friend and I had a few tidbits of info on where people were meeting, but nothing concrete, so we wandered along several streets.

In areas where people weren’t protesting, businesses were closed, and the streets were unusually silent for 20:30 on a Friday night. Troops stood in clumps of three on corners, waving or saying hello when you passed them. The occasional humvee or police SUV drove by.

Things were more lively at the Omni Hotel, where folks had covered the sidewalk in chalk. There were lots of media there: it was clearly an “allowed”, acceptable, media-consumable gathering. I’d maybe characterize it as a space for quieter expression of grief, although it was criticized by another gathering as essentially being for the white people. The writings were names of people killed and sayings that many of us are familiar with: “hands up don’t shoot”, “when will we have justice?”, etc. Religious figures were around, praying with people.

Further down Trade St., past the bus station, a group had gathered in front of some government building. My friend and I stayed there for a while. They were chanting “I am my brother’s’ keeper!” and folks were stepping up to share their perspectives. Four National Guards and a cop stood between the crowd and the building (with the aid of crowd control barriers), utterly stoic when the crowd shouted questions at them.

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