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	<title>Comments for A Nerd's Haven</title>
	<atom:link href="http://irrsinn.net/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://irrsinn.net</link>
	<description>Striving for a bit of production from all this thought.</description>
	<pubDate>Fri, 25 Jul 2008 00:44:52 +0000</pubDate>
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		<title>Comment on Busy bee by Katie</title>
		<link>http://irrsinn.net/2008/06/11/busy-bee/#comment-3419</link>
		<dc:creator>Katie</dc:creator>
		<pubDate>Sun, 15 Jun 2008 21:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://irrsinn.net/?p=1081#comment-3419</guid>
		<description>Congratulations and all on having settled wonderfully into a new job that you seem to generally enjoy. Best of luck in maintaining a busy life.  BTW: if you also would like a RP shirt let me know, there was a misprint problem... and we'll have extras.</description>
		<content:encoded><![CDATA[<p>Congratulations and all on having settled wonderfully into a new job that you seem to generally enjoy. Best of luck in maintaining a busy life.  BTW: if you also would like a RP shirt let me know, there was a misprint problem&#8230; and we&#8217;ll have extras.</p>
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		<title>Comment on GTD: Implementing with Tracks by Educe your E-juice</title>
		<link>http://irrsinn.net/2008/05/04/gtd-implementing-with-tracks/#comment-3404</link>
		<dc:creator>Educe your E-juice</dc:creator>
		<pubDate>Mon, 12 May 2008 03:12:37 +0000</pubDate>
		<guid isPermaLink="false">http://irrsinn.net/?p=1079#comment-3404</guid>
		<description>&lt;strong&gt;Monday: Just the Day to get on Tracks...&lt;/strong&gt;

Swamped by things to do to start the week and feeling stressed about?...</description>
		<content:encoded><![CDATA[<p><strong>Monday: Just the Day to get on Tracks&#8230;</strong></p>
<p>Swamped by things to do to start the week and feeling stressed about?&#8230;</p>
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		<title>Comment on GTD: Implementing with Tracks by friarminor</title>
		<link>http://irrsinn.net/2008/05/04/gtd-implementing-with-tracks/#comment-3402</link>
		<dc:creator>friarminor</dc:creator>
		<pubDate>Mon, 05 May 2008 23:46:47 +0000</pubDate>
		<guid isPermaLink="false">http://irrsinn.net/?p=1079#comment-3402</guid>
		<description>Hi, Lissa.

Thanks for sharing  your 'Tracks' experience.  Me, I just found out about it about a month ago when we had a partnership deal with its developer from the UK called Rousette.org.uk.  Now we're hosting it at morphexchange.com so anyone who signs-up for free will be able to access it anywhere using any computer that has internet connection.

I find it so simple and clutter-free that it is a cinch to use.  And I think I will be using it for some time to get all those tasks and projects that used to reside only on me head completed.

Best.
alain</description>
		<content:encoded><![CDATA[<p>Hi, Lissa.</p>
<p>Thanks for sharing  your &#8216;Tracks&#8217; experience.  Me, I just found out about it about a month ago when we had a partnership deal with its developer from the UK called Rousette.org.uk.  Now we&#8217;re hosting it at morphexchange.com so anyone who signs-up for free will be able to access it anywhere using any computer that has internet connection.</p>
<p>I find it so simple and clutter-free that it is a cinch to use.  And I think I will be using it for some time to get all those tasks and projects that used to reside only on me head completed.</p>
<p>Best.<br />
alain</p>
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		<title>Comment on Tastee (del.icio.us) links! (April 25th) by WO</title>
		<link>http://irrsinn.net/2008/04/25/tastee-link-april-25th-2/#comment-3400</link>
		<dc:creator>WO</dc:creator>
		<pubDate>Thu, 01 May 2008 15:57:49 +0000</pubDate>
		<guid isPermaLink="false">http://irrsinn.net/?p=1075#comment-3400</guid>
		<description>I like many games as old as &lt;i&gt;Doom 2&lt;/i&gt; or older.  &lt;i&gt;System Shock&lt;/i&gt;...  &lt;i&gt;Super Metroid&lt;/i&gt;...  and I really need to get around to playing &lt;i&gt;A Mind Forever Voyaging&lt;/i&gt;.

...so there.</description>
		<content:encoded><![CDATA[<p>I like many games as old as <i>Doom 2</i> or older.  <i>System Shock</i>&#8230;  <i>Super Metroid</i>&#8230;  and I really need to get around to playing <i>A Mind Forever Voyaging</i>.</p>
<p>&#8230;so there.</p>
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		<title>Comment on The dissolution of a game by Lissa</title>
		<link>http://irrsinn.net/2008/04/25/the-dissolution-of-a-game/#comment-3398</link>
		<dc:creator>Lissa</dc:creator>
		<pubDate>Fri, 25 Apr 2008 21:38:25 +0000</pubDate>
		<guid isPermaLink="false">http://irrsinn.net/?p=1076#comment-3398</guid>
		<description>WO: Thanks, got the attribute closed.  You and I did fairly well just doing voice-chat after I moved to Charlotte, but that may have had to do with the fact that we were more freeforming than D &#038; D'ing.  I think an "e-meeting" sort of thing can work for a sufficiently relaxed game.  

Say, for instance, that you scan and post maps on the internet for the "e-players", and then have the rest of the folks at the table see a physical map.  Hell, you can even use an application like that god-awful presentation app for the tablets that they used at Rose if you need to markup the map post- um, posting.

Luke's a pro with a web-cam; he's probably far more familiar with managing body-language over internet video than either of us are.

I think the idea has merit, despite its limitations.  I wonder if it's been done before.</description>
		<content:encoded><![CDATA[<p>WO: Thanks, got the attribute closed.  You and I did fairly well just doing voice-chat after I moved to Charlotte, but that may have had to do with the fact that we were more freeforming than D &#038; D&#8217;ing.  I think an &#8220;e-meeting&#8221; sort of thing can work for a sufficiently relaxed game.  </p>
<p>Say, for instance, that you scan and post maps on the internet for the &#8220;e-players&#8221;, and then have the rest of the folks at the table see a physical map.  Hell, you can even use an application like that god-awful presentation app for the tablets that they used at Rose if you need to markup the map post- um, posting.</p>
<p>Luke&#8217;s a pro with a web-cam; he&#8217;s probably far more familiar with managing body-language over internet video than either of us are.</p>
<p>I think the idea has merit, despite its limitations.  I wonder if it&#8217;s been done before.</p>
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		<title>Comment on The dissolution of a game by WO</title>
		<link>http://irrsinn.net/2008/04/25/the-dissolution-of-a-game/#comment-3397</link>
		<dc:creator>WO</dc:creator>
		<pubDate>Fri, 25 Apr 2008 21:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://irrsinn.net/?p=1076#comment-3397</guid>
		<description>You didn't close your first href attribute, and livejournal is panicking.

I've yet to find an online way to play that doesn't feel like roleplaying with mittens on.  Being able to talk, gesture, use visual aides and feelies, and use a map with tokens is what I want, and I can't get all of those things online in a way that doesn't make me want to set things on fire.</description>
		<content:encoded><![CDATA[<p>You didn&#8217;t close your first href attribute, and livejournal is panicking.</p>
<p>I&#8217;ve yet to find an online way to play that doesn&#8217;t feel like roleplaying with mittens on.  Being able to talk, gesture, use visual aides and feelies, and use a map with tokens is what I want, and I can&#8217;t get all of those things online in a way that doesn&#8217;t make me want to set things on fire.</p>
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		<title>Comment on The dissolution of a game by Luke</title>
		<link>http://irrsinn.net/2008/04/25/the-dissolution-of-a-game/#comment-3396</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Fri, 25 Apr 2008 19:00:40 +0000</pubDate>
		<guid isPermaLink="false">http://irrsinn.net/?p=1076#comment-3396</guid>
		<description>I played a mean hacker once in a friend's game.  As I'm extremely relaxed on rules following it got a little annoying as I had to find waaay too many rules to do something I thought should be simple.  And his game scenario wasn't all that cohesive so we ended up switching to another gaming system all together.  

Anyway, my point being this: You and WO are uber CS grads. so now find a way to allow someone in say Indianapolis and someone in NC to be able to easily play together.  Or just implement some sort of decent free VOIP/E-meeting system.  It loses some of the niceties of being face-to-face, but it could give you a chance to play with other people.</description>
		<content:encoded><![CDATA[<p>I played a mean hacker once in a friend&#8217;s game.  As I&#8217;m extremely relaxed on rules following it got a little annoying as I had to find waaay too many rules to do something I thought should be simple.  And his game scenario wasn&#8217;t all that cohesive so we ended up switching to another gaming system all together.  </p>
<p>Anyway, my point being this: You and WO are uber CS grads. so now find a way to allow someone in say Indianapolis and someone in NC to be able to easily play together.  Or just implement some sort of decent free VOIP/E-meeting system.  It loses some of the niceties of being face-to-face, but it could give you a chance to play with other people.</p>
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		<title>Comment on Wearing the GM hat by A Nerd&#8217;s Haven / The dissolution of a game</title>
		<link>http://irrsinn.net/2008/04/16/wearing-the-gm-hat/#comment-3395</link>
		<dc:creator>A Nerd&#8217;s Haven / The dissolution of a game</dc:creator>
		<pubDate>Fri, 25 Apr 2008 16:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://irrsinn.net/?p=1055#comment-3395</guid>
		<description>[...] on historical details and rules and had to put up with a player who decided to get revenge by “min-maxing leading to invulnerability”, in WO&#8217;s words. It was, in many ways, a very rough game. There was never any party cohesion, [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] on historical details and rules and had to put up with a player who decided to get revenge by “min-maxing leading to invulnerability”, in WO&#8217;s words. It was, in many ways, a very rough game. There was never any party cohesion, [&#8230;]</p>
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		<title>Comment on The un-grumpy edition by A Nerd&#8217;s Haven / Not-a-review: A Very Hungry Girl</title>
		<link>http://irrsinn.net/2008/04/24/the-un-grumpy-edition/#comment-3394</link>
		<dc:creator>A Nerd&#8217;s Haven / Not-a-review: A Very Hungry Girl</dc:creator>
		<pubDate>Fri, 25 Apr 2008 14:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://irrsinn.net/?p=1072#comment-3394</guid>
		<description>[...] wrote yesterday that I was 39 pages into Jessica Weiner&#8217;s A Very Hungry Girl (beware: affiliate [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] wrote yesterday that I was 39 pages into Jessica Weiner&#8217;s A Very Hungry Girl (beware: affiliate [&#8230;]</p>
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		<title>Comment on Tastee (del.icio.us) links! by Shanti</title>
		<link>http://irrsinn.net/2008/04/24/tastee-link-april-25th/#comment-3391</link>
		<dc:creator>Shanti</dc:creator>
		<pubDate>Thu, 24 Apr 2008 23:30:51 +0000</pubDate>
		<guid isPermaLink="false">http://irrsinn.net/?p=1070#comment-3391</guid>
		<description>Thanks for the link! You can listen to the podcast for that post st antishay.net :) I have many posts scheduled as followups to that one so I'm glad you liked it!</description>
		<content:encoded><![CDATA[<p>Thanks for the link! You can listen to the podcast for that post st antishay.net <img src='http://irrsinn.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I have many posts scheduled as followups to that one so I&#8217;m glad you liked it!</p>
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