This week’s internet cruising:
- How to keep someone with you forever – "You create a sick system." I wanted to cry when I read this.
- Looking Back — Discord&Rhyme – "To be successful at bootstrapping, you have to cut every feature except those you think are absolutely necessary. Then you cut some that you thought that you absolutely had to have. You compromise your design because you need to get the product to market. You ignore automated testing and documentation because your code is too unstable to be held back by rigorous processes."
- Launching beta, or “How to decide when and where to cut corners” –
- 200+ Seamless Patterns Perfect for Website Backgrounds – Pretty! They're a bit busy, but I think they could be used tastefully.
- Statement by Apple on App Store Review Guidelines – Courtesy of Greg. Apple seems to be getting off their high horse with regards to development tools. I'm not sure yet if this means I'll be springing for Plants vs. Zombies on the iPhone.
- These Dance Moves Are Irresistible – ScienceNOW – Courtesy of Michael. "The most important factor to the women was how much the man moved his head, neck, and torso, the researchers will report online tomorrow in Biology Letters." This is a really cool-sounding study. Thinking about the types of dancing I like to watch and see done well–hip-hop, even bellydance–I like fancy foot-work, but tight (pop and lock) torso and head movements do draw my eye more. Flailing arms are just hilarious.
- Action Not Words: The Difference Between Talkers and Doers – Wonderfully (and miserably) timely for me. The last few weeks for me have been very slothful (as evidenced by the lack of posts here), with correspondence and projects piling up while I squander my time. I've taken to returning to my 3 Most Important Things per day. If I get nothing else done in a day, I will get whatever those three things are done. I know from experience that having the 3 MITs builds momentum so that I'll rarely only ever get those three things done.
- We’re Not Paid To Write Code – This is a really well-written article on how we're paid to deliver a product, not sling code. This is a hard-won lesson for every comp sci major worth their weight I've ever met in their first 2 years out of college, myself included. I'm still not great at balancing quality vs. out-the-doorness on personal projects, but I've learned a lot more about what's acceptable business-wise.