A Beginner’s Guide to Website Feedback – If I can wrap up and launch this damn character sheet app, stuff in this post will be handy for when it betas, especially the surveying. I suspect the LARPing audience will be sufficiently… opinionated to speak on it.
Python Business Rules Engine – Lott raises a good point about handling complex business rules, in that it's (often) cleaner and simpler to go ahead and incorporate complex business rules into the app itself rather than writing a parser to allow external entry. In my case, I have such a small user base on the side that would have been entering these rules that it's just as fine for me to do a small code release for any games added with these validation rules in them.
YouTube – Turkish male belly dancer "diva" – Major glitter warning, here. Major. This may be the first male bellydancer I've ever seen who wasn't mocking dancing, and he's very good. I don't like the music or the dissolve and swirling transitions, though. Or the glitter. That's a lot of glitter.
The legend of the superprogrammer – "Caper Jones, in an unpublished 1977 study for IBM, found that the very best developers are much more productive than the worst programmer — when working on small projects. The best developer will complete a 1k line of code (LOC) effort 6 times faster than the lousiest. The productivity delta falls to 2x on a 64k LOC project. Beyond a few hundred thousand LOC both sorts of people perform equally well. Or equally poorly."
Skepticblog » The Reasonableness of Weird Things – "Many people have quite good reasons for believing in the paranormal. […] In my experience, the top reasons people believe weird things are not only understandable, but identical to the reasons most skeptics believe things: they are persuaded by personal experiences (or by the experiences of a loved one); or, they are persuaded by the sources they have consulted."
Thank you, thank you, thank you. I get so sick of elitist, skeptic douchebags with their holier-than-thou lock on critical thinking that I — despite having the same desires to protect people against fraudulent untruths — won't put the label of "skeptic" on myself. It's a movement that has a rude, pushy face in far too many of the cases I've seen. I hope more folks take articles like this to heart.
So we’ve been working on Exploit: Zero Day for a couple of years now, but I haven’t talked nearly enough about it here. It’s a web-based cyberthriller puzzle game where you play as a hacktivist, uncovering and battling against oppression and exploitation.
*innocent whistle* Totally not the sort of game I’d want to make or play, no…
It’s been in closed alpha for a while, but we’re ready to offer a prelude season of paid story: “Headless Swarm”. For details on the plotline and how it relates to the continued free alpha access, check out the announcement blog post over at FPG.
I visited uptown Charlotte tonight, amidst the current protests and unrest after Keith Scott’s death. My friend and I had a few tidbits of info on where people were meeting, but nothing concrete, so we wandered along several streets.
In areas where people weren’t protesting, businesses were closed, and the streets were unusually silent for 20:30 on a Friday night. Troops stood in clumps of three on corners, waving or saying hello when you passed them. The occasional humvee or police SUV drove by.
Things were more lively at the Omni Hotel, where folks had covered the sidewalk in chalk. There were lots of media there: it was clearly an “allowed”, acceptable, media-consumable gathering. I’d maybe characterize it as a space for quieter expression of grief, although it was criticized by another gathering as essentially being for the white people. The writings were names of people killed and sayings that many of us are familiar with: “hands up don’t shoot”, “when will we have justice?”, etc. Religious figures were around, praying with people.
Further down Trade St., past the bus station, a group had gathered in front of some government building. My friend and I stayed there for a while. They were chanting “I am my brother’s’ keeper!” and folks were stepping up to share their perspectives. Four National Guards and a cop stood between the crowd and the building (with the aid of crowd control barriers), utterly stoic when the crowd shouted questions at them.
Folks probably know that I make video games as part of Future Proof Games, but maybe not what we’re doing at the moment. Many, many (many) years ago, Gregory made “(I Fell in Love With) The Majesty of Colors”, a very sweet Flash game about balloons and drowning.
As the site stats geek for FPG, I can tell you “Majesty” remains pretty damned popular. (Hell, it just got linked by Buzzfeed a few days ago.) It’s an evocative game that continues to appeal to folks wanting to explore the soft feelings of a big, weird, sessile alien. Problem is, Flash is finally actually dying — no phone/tablet can run it, and some browser configurations require user action before it’ll run Flash.
So we’re bringing “Majesty” to modern devices: Android, iOS, and Windows/OSX/Linux. And holy crap, this game feels great on a phone; moving the tentacle with your finger just feels real in a way that the tiny, mouse-controlled Flash version doesn’t. I’m excited to test it on tablets.
One of the first pictures taken of my newly-dyed locs.
I did it! I’ve had locs twice now, for a total of almost five years, and each time I’ve gone, “I should be bold and dye my hair!”
But it’s very permanent, especially since my natural hair color likely needs to be lightened for color to show much. Plus, lightening hair can be damaging. Last thing I want is to have my locs falling out. I’ve literally spent years growing these things; I’m not ashamed to say I’m a little attached to them, even if I don’t name them or count them.
But finally, with the aid of recommendations from friends and family on a beautician, I got my hair did.
Ossuary—Future Proof’s first commercial game release—is part of the Steam Summer Sale and will be 25% off until July 4. If you haven’t had a chance to play yet, it’s only $7.50 (USD). If you’re on the fence, the demo, “The Hodge-Podge Transformer,” is also on Steam.
It’s been on Steam for a year and a month now, and it’s been a fascinating experience. After watching a few Let’s Plays of Ossuary and “Hodge-Podge,” we released an update in December to improve the tutorial experience and solve some colorblindness issues.
Our current work in progress is Exploit: Zero Day, a cyberthriller where you roleplay a hacktivist by making and solving puzzles. It’s pretty cool, and our alpha players are making really friggin’ awesome puzzles and stories. If you want in, hop on the monthly mailing list and you’ll get a key in the next newsletter.
After coffee with a yogi friend, I was inspired to start climbing back on the yoga horse. Most yoga studios in my area only have Saturday morning classes, so I had very few options for something in the afternoon.
Whatever. I was feeling brave. I signed up for an all-levels Vinyasa hot class at a studio I’d never been to. Ninety minutes.