SkiFree was such an integral part of my childhood gaming experience that I couldn’t resist an offer to go skiing for a weekend at Sugar Mountain in Boone, NC. Greg, Deana, Meg, and I stayed in sleepy Blowing Rock (awesome food!) in a cozy little inn/motel.
Unfortunately, I was sick. Quite sick. Snotting and coughing and sneezing. All the classics.
When we arrived at Sugar Mountain on Saturday morning, I was feeling distinctly unathletic. A cold plus asthma generally makes for chill time. Deana was like, “No, no. Skiing isn’t really athletic. You’ll be fine.”
As I watched people stomp around on their skis, I also got increasingly worried for my shoulder. My pain had generally been at a workable, low level for the month before, but all that poking and pushing with the ski-sticks (technical term!) could present a shoulder endurance problem. By the time we were filling out forms, I’d talked myself out of skiing, but was totally up for tubing.
The ladies (and Greg, although he backed off), made such a fuss about me not participating that I caved and shelled out the moola for skiing. I got fitted for all the shoes and such–the skis were much shorter than I expected–and we hobbled outside.
Greg and I? Never skied before.
Greg? Decided that instead of worrying about lessons, we’d try experimentation first.
By the time experimentation was over, I was sitting over on the deck crying and Greg was limping with a bad knee. We never left the bunny slope.
That was January 21, and my shoulder really hasn’t stopped hurting again since then.
Happy post-Halloween! I’m increasingly sure that official trick-or-treating got moved to a night other than the 31st, because not one childish soul came to my door last night.
Greg heard a rumor that it might have been Saturday, which sucks for them. I was out having a blast.
A colleague/friend pleaded for me to come out to Sidelines and partake in the comic superhero costuming. I’m not so much on the comics (or the superheros), so I was kinda at a loss, because I was definitely not rocking a body suit or bikini. Greg suggested several folks including Amanda Waller, and I opted for a Pam Grier-esque version, since I don’t have a lab coat like this one.
Last December, Nayna found herself without a dance studio, making it rather difficult to teach class. All of her students–me being just shy of one year and ready to move to intermediate–dispersed woefully.
We spent all of 2011 nagging the hell out of her.
Ten months later (?!), she’s back with an email to the masses the day before classes began. So tonight I dug my hip scarf out from the back of my underwear drawer and giddily bounced my way to the pole-dancing studio where she held class tonight.
It was awesome. It was amazing. It was like the first time, except with that fun disjointed experience of your mind knowing what to do and your body almost sure it remembers how to follow. If I want to move up to intermediate (which I totally do), I’ve got to get all that in sync before I get bored and wander off.
Make Love, Not Flamewars – bitquabit – I don’t care about mercurial vs. git (I use and enjoy both), but I like the approach of giving up the silly flamewars and debates over which is best. Pick the right solution for the job you’re on. Learn the tools to give you options. All else is moot.
So we’ve been working on Exploit: Zero Day for a couple of years now, but I haven’t talked nearly enough about it here. It’s a web-based cyberthriller puzzle game where you play as a hacktivist, uncovering and battling against oppression and exploitation.
*innocent whistle* Totally not the sort of game I’d want to make or play, no…
It’s been in closed alpha for a while, but we’re ready to offer a prelude season of paid story: “Headless Swarm”. For details on the plotline and how it relates to the continued free alpha access, check out the announcement blog post over at FPG.
I visited uptown Charlotte tonight, amidst the current protests and unrest after Keith Scott’s death. My friend and I had a few tidbits of info on where people were meeting, but nothing concrete, so we wandered along several streets.
In areas where people weren’t protesting, businesses were closed, and the streets were unusually silent for 20:30 on a Friday night. Troops stood in clumps of three on corners, waving or saying hello when you passed them. The occasional humvee or police SUV drove by.
Things were more lively at the Omni Hotel, where folks had covered the sidewalk in chalk. There were lots of media there: it was clearly an “allowed”, acceptable, media-consumable gathering. I’d maybe characterize it as a space for quieter expression of grief, although it was criticized by another gathering as essentially being for the white people. The writings were names of people killed and sayings that many of us are familiar with: “hands up don’t shoot”, “when will we have justice?”, etc. Religious figures were around, praying with people.
Further down Trade St., past the bus station, a group had gathered in front of some government building. My friend and I stayed there for a while. They were chanting “I am my brother’s’ keeper!” and folks were stepping up to share their perspectives. Four National Guards and a cop stood between the crowd and the building (with the aid of crowd control barriers), utterly stoic when the crowd shouted questions at them.
Folks probably know that I make video games as part of Future Proof Games, but maybe not what we’re doing at the moment. Many, many (many) years ago, Gregory made “(I Fell in Love With) The Majesty of Colors”, a very sweet Flash game about balloons and drowning.
As the site stats geek for FPG, I can tell you “Majesty” remains pretty damned popular. (Hell, it just got linked by Buzzfeed a few days ago.) It’s an evocative game that continues to appeal to folks wanting to explore the soft feelings of a big, weird, sessile alien. Problem is, Flash is finally actually dying — no phone/tablet can run it, and some browser configurations require user action before it’ll run Flash.
So we’re bringing “Majesty” to modern devices: Android, iOS, and Windows/OSX/Linux. And holy crap, this game feels great on a phone; moving the tentacle with your finger just feels real in a way that the tiny, mouse-controlled Flash version doesn’t. I’m excited to test it on tablets.
One of the first pictures taken of my newly-dyed locs.
I did it! I’ve had locs twice now, for a total of almost five years, and each time I’ve gone, “I should be bold and dye my hair!”
But it’s very permanent, especially since my natural hair color likely needs to be lightened for color to show much. Plus, lightening hair can be damaging. Last thing I want is to have my locs falling out. I’ve literally spent years growing these things; I’m not ashamed to say I’m a little attached to them, even if I don’t name them or count them.
But finally, with the aid of recommendations from friends and family on a beautician, I got my hair did.
Ossuary—Future Proof’s first commercial game release—is part of the Steam Summer Sale and will be 25% off until July 4. If you haven’t had a chance to play yet, it’s only $7.50 (USD). If you’re on the fence, the demo, “The Hodge-Podge Transformer,” is also on Steam.
It’s been on Steam for a year and a month now, and it’s been a fascinating experience. After watching a few Let’s Plays of Ossuary and “Hodge-Podge,” we released an update in December to improve the tutorial experience and solve some colorblindness issues.
Our current work in progress is Exploit: Zero Day, a cyberthriller where you roleplay a hacktivist by making and solving puzzles. It’s pretty cool, and our alpha players are making really friggin’ awesome puzzles and stories. If you want in, hop on the monthly mailing list and you’ll get a key in the next newsletter.
After coffee with a yogi friend, I was inspired to start climbing back on the yoga horse. Most yoga studios in my area only have Saturday morning classes, so I had very few options for something in the afternoon.
Whatever. I was feeling brave. I signed up for an all-levels Vinyasa hot class at a studio I’d never been to. Ninety minutes.