Irrsinn.net: taking joy in human unreason

indie games tag

Good reads

It’s been a loooong time since I posted some good reading.

5 Things I Learned as the Internet’s Most Hated Person | Cracked.com
"I watched every avenue of social media suddenly blow up with messages of abject hatred from thousands of strangers. For the first five days, I couldn't sleep. Every time I would start to doze off, I'd be shocked awake from half-asleep nightmares about everyone I love buying into the mob's bullshit and abandoning me. The ceaseless barrage of random people sending you disgusting shit is initially impossible to drown out — it was constant, loud, and it became my life."
They Are Not Trolls. They Are Men. | Make Me a Sammich
"By calling these people “trolls,” we are basically letting them off the hook. It’s a lot like the “boys will be boys” mentality that helps to keep rape culture thriving, but it’s also different, because boys are expected to be human. By calling these people “trolls,” we relegate them to non-human status, and we make it clear that we don’t expect them to live up to the same behavioral standards as human beings." Keep reading >>

Forever and a Year Ago Linkage

Don’t ask where I’ve been. It’s been dark and full of things like strangely proud “humble views”, polka dots and stripes, mock objects, skiing, the IRS, gradients, and a strange dampness.

Still not sure where the dampness is from.

Getting back into the swing of things, have some links!

Keep reading >>

Uplink: Soothing Routine, or Monotonous Punch in the Face?

I picked up Steam’s Indie Future Pack this weekend–great buy, by the by–which includes Uplink, a game about hacking. And more hacking. …And getting caught.

The premise and mechanics are pretty simple: you’re an agent of Uplink with a handle, a plaintext password, and a bank account. You connect to the web through your gateway (think: managed, dedicated server), and hack companies and government databases to earn money, increased rating through Uplink, and status amongst your fellow hackers. There’s also some sort of “hack the planet” or “save the cheerleader” plot in there, but we’ll get to that.

Or not, actually.

I played this game a few years ago and loved it. I don’t remember why I stopped, except that maybe I graduated college and became exhausted.

Picking it up this weekend, though, I found that I have a much more analytical eye towards it. I blame the Weir(d) One. The game suffers from a narrowly-defined path to success, which gives the feeling that there’s only one (or two, or three) ways to succeed at the game. When a game opens by giving me a crap-ton of missions, no plot, and various ways to upgrade and optimize, I expect more of a sandbox than Uplink provides.

SlashNBurn was my first hacker. (Hey, at least it wasn’t “ZeroCool”.) Keep reading >>

Jack move, fool!

Courtesy of G, I bring you “Pondering Indie Spirit: Derek Yu Speaks“.

Skip the article and go to the comments. (That’s mean, I know, but I leave the indie game drooling to G. I’m sure Yu is at least a moderately cool guy.)

Read the first comment. No, really. Go read it now. Note that “Flytrap” is that man’s game… apparently. This is the beginning of one of the more hilariously-executed jack moves I’ve seen on a comment thread. I’ve seen smoother, certainly, but rarely funnier.

I can pretty much promise that reading that thread is worth the 30 minutes of your life that it’ll take. It takes a few comments to warm up, but by the time the following exchange happens, the giggles only get louder:

Keep reading >>


Recent Posts

Exploit: Zero Day “Headless Swarm” Landing December 1

So we’ve been working on Exploit: Zero Day for a couple of years now, but I haven’t talked nearly enough about it here. It’s a web-based cyberthriller puzzle game where you play as a hacktivist, uncovering and battling against oppression and exploitation.

*innocent whistle* Totally not the sort of game I’d want to make or play, no…

It’s been in closed alpha for a while, but we’re ready to offer a prelude season of paid story: “Headless Swarm”. For details on the plotline and how it relates to the continued free alpha access, check out the announcement blog post over at FPG.

Keep reading >>

Attending a Charlottean Protest

I visited uptown Charlotte tonight, amidst the current protests and unrest after Keith Scott’s death. My friend and I had a few tidbits of info on where people were meeting, but nothing concrete, so we wandered along several streets.

In areas where people weren’t protesting, businesses were closed, and the streets were unusually silent for 20:30 on a Friday night. Troops stood in clumps of three on corners, waving or saying hello when you passed them. The occasional humvee or police SUV drove by.

Things were more lively at the Omni Hotel, where folks had covered the sidewalk in chalk. There were lots of media there: it was clearly an “allowed”, acceptable, media-consumable gathering. I’d maybe characterize it as a space for quieter expression of grief, although it was criticized by another gathering as essentially being for the white people. The writings were names of people killed and sayings that many of us are familiar with: “hands up don’t shoot”, “when will we have justice?”, etc. Religious figures were around, praying with people.

Further down Trade St., past the bus station, a group had gathered in front of some government building. My friend and I stayed there for a while. They were chanting “I am my brother’s’ keeper!” and folks were stepping up to share their perspectives. Four National Guards and a cop stood between the crowd and the building (with the aid of crowd control barriers), utterly stoic when the crowd shouted questions at them.

Keep reading >>

Remastering “The Majesty of Colors”

Folks probably know that I make video games as part of Future Proof Games, but maybe not what we’re doing at the moment. Many, many (many) years ago, Gregory made “(I Fell in Love With) The Majesty of Colors”, a very sweet Flash game about balloons and drowning.

As the site stats geek for FPG, I can tell you “Majesty” remains pretty damned popular. (Hell, it just got linked by Buzzfeed a few days ago.) It’s an evocative game that continues to appeal to folks wanting to explore the soft feelings of a big, weird, sessile alien. Problem is, Flash is finally actually dying — no phone/tablet can run it, and some browser configurations require user action before it’ll run Flash.

So we’re bringing “Majesty” to modern devices: Android, iOS, and Windows/OSX/Linux. And holy crap, this game feels great on a phone; moving the tentacle with your finger just feels real in a way that the tiny, mouse-controlled Flash version doesn’t. I’m excited to test it on tablets.

Keep reading >>

July 3rd 2016
Tags: On Life and Love, , No Comments

First Hair Highlights

The first time I dyed my locs.

One of the first pictures taken of my newly-dyed locs.

I did it! I’ve had locs twice now, for a total of almost five years, and each time I’ve gone, “I should be bold and dye my hair!”

But it’s very permanent, especially since my natural hair color likely needs to be lightened for color to show much. Plus, lightening hair can be damaging. Last thing I want is to have my locs falling out. I’ve literally spent years growing these things; I’m not ashamed to say I’m a little attached to them, even if I don’t name them or count them.

But finally, with the aid of recommendations from friends and family on a beautician, I got my hair did.

Keep reading >>

Ossuary 25% Off on Steam!

Steam Summer Sale 2016 Offer

Ossuary—Future Proof’s first commercial game release—is part of the Steam Summer Sale and will be 25% off until July 4. If you haven’t had a chance to play yet, it’s only $7.50 (USD). If you’re on the fence, the demo, “The Hodge-Podge Transformer,” is also on Steam.

It’s been on Steam for a year and a month now, and it’s been a fascinating experience. After watching a few Let’s Plays of Ossuary and “Hodge-Podge,” we released an update in December to improve the tutorial experience and solve some colorblindness issues.

EZD Logo Color Our current work in progress is Exploit: Zero Day, a cyberthriller where you roleplay a hacktivist by making and solving puzzles. It’s pretty cool, and our alpha players are making really friggin’ awesome puzzles and stories. If you want in, hop on the monthly mailing list and you’ll get a key in the next newsletter.

When a Nasal Polyp Isn’t a Nasal Polyp

I had a pretty gross thing happen to me today.

It started with a long, thin scope being poked into my nose — deep into my nose. They need to see where this mass in my nose was attached before they removed it.
Keep reading >>

Questionable Decisions: Hot Yoga

I made a questionable decision this afternoon.

After coffee with a yogi friend, I was inspired to start climbing back on the yoga horse. Most yoga studios in my area only have Saturday morning classes, so I had very few options for something in the afternoon.

Whatever. I was feeling brave. I signed up for an all-levels Vinyasa hot class at a studio I’d never been to. Ninety minutes.

Keep reading >>