Having already made Gregory a blanket, my next task was to craft up some house socks for him. His current pair were worn to holeyness and ready to be replaced.
I dread the idea of working on super-fiddly projects, so I opted to go for a pair of crocheted socks using worsted weight yarn. Cotton, in my case, because acrylic on your feet would be for the birds. The main sock is black, and the heel is brown, despite Greg’s worrying singing of “Black Socks“. Plus, cotton crochets quite beautifully–no fuzz means the pattern shows very well.
The heel was disturbingly confusing to me, quite possibly because I had a raging sinus headache at the time. Once I realized that the sock as I’d been working it was inside out and I played around with how the heel would unfold, everything made sense. There were only about 7 stiches that closed up the heel, so it was totally worth stitching and unstitching to make sure I understood what would happen.
We shan’t talk about the extra stitches in the body of the sock I had to swallow up shortly therafter, though.
Here’s a great way to spend a Saturday: driving around in rural Charlotte-ish areas, then walking around and seeing goats, horses, cattle, pigs, donkeys, plants, and bees. Yes, bees.
Some folks and I gathered a couple of weeks ago to tour three farms. The first was Apple Orchard Farm (my favorite!), the second was Maple Springs (too pumpkiny and commercial), and a third one I forgot the name of (with sad animals).
Sorry, I really couldn’t come up with anything wittier than that.
I finished Too Human about a month ago at this point, I think.
Let’s celebrate that for a moment. Given my propensity for games like Sims, GalCiv 2, and Civ 4, getting to finish a game is always a miracle.
Guy totally warned me about some of the game’s disappointments, so I went in with eyes open.
It was… alright. Kinda fun early on. Really frustrating later. I want more, but not more of what was in Too Human. (I’m restarting Fallout 3–which I never finished–as the balm for my ache.)
A couple of nights ago, Greg and I enumerated about 15 flaws in the game. Here are some of the highlights, ordered by their importance to me. I played through with the Berserker class, which is something of a glass cannon: very fast, but not a huge damage dealer and pretty fragile. Keep reading >>
As this is posting, Greg is handling the final details of vacating our old house. It took a week and a half to clean that house suitably–a sure sign that the house was too ridiculously large in the first place.
Unfortunately, my shoulder wasn’t completely better yesterday despite being done with the steroids, and an hour medfitation, half an hour sitting and discussing a book, and over three hours of climbing around cleaning house last night have reinjured my shoulder. Could be a different injury: I still have the jerky rotation, but my shoulder burns and there’s an inconsistent tingly feeling down my arm, both of which are new. My range of motion’s no worse, though.
(As a practical question, I’d love ideas on how to meditate if I can’t sit upright or lie down without a lot of pain.)
So I’m basically one-handed today, which is the bee’s bum. I did eat a tasty, locally-grown smoked porkchop for dinner last night, though.
So we’ve been working on Exploit: Zero Day for a couple of years now, but I haven’t talked nearly enough about it here. It’s a web-based cyberthriller puzzle game where you play as a hacktivist, uncovering and battling against oppression and exploitation.
*innocent whistle* Totally not the sort of game I’d want to make or play, no…
It’s been in closed alpha for a while, but we’re ready to offer a prelude season of paid story: “Headless Swarm”. For details on the plotline and how it relates to the continued free alpha access, check out the announcement blog post over at FPG.
I visited uptown Charlotte tonight, amidst the current protests and unrest after Keith Scott’s death. My friend and I had a few tidbits of info on where people were meeting, but nothing concrete, so we wandered along several streets.
In areas where people weren’t protesting, businesses were closed, and the streets were unusually silent for 20:30 on a Friday night. Troops stood in clumps of three on corners, waving or saying hello when you passed them. The occasional humvee or police SUV drove by.
Things were more lively at the Omni Hotel, where folks had covered the sidewalk in chalk. There were lots of media there: it was clearly an “allowed”, acceptable, media-consumable gathering. I’d maybe characterize it as a space for quieter expression of grief, although it was criticized by another gathering as essentially being for the white people. The writings were names of people killed and sayings that many of us are familiar with: “hands up don’t shoot”, “when will we have justice?”, etc. Religious figures were around, praying with people.
Further down Trade St., past the bus station, a group had gathered in front of some government building. My friend and I stayed there for a while. They were chanting “I am my brother’s’ keeper!” and folks were stepping up to share their perspectives. Four National Guards and a cop stood between the crowd and the building (with the aid of crowd control barriers), utterly stoic when the crowd shouted questions at them.
Folks probably know that I make video games as part of Future Proof Games, but maybe not what we’re doing at the moment. Many, many (many) years ago, Gregory made “(I Fell in Love With) The Majesty of Colors”, a very sweet Flash game about balloons and drowning.
As the site stats geek for FPG, I can tell you “Majesty” remains pretty damned popular. (Hell, it just got linked by Buzzfeed a few days ago.) It’s an evocative game that continues to appeal to folks wanting to explore the soft feelings of a big, weird, sessile alien. Problem is, Flash is finally actually dying — no phone/tablet can run it, and some browser configurations require user action before it’ll run Flash.
So we’re bringing “Majesty” to modern devices: Android, iOS, and Windows/OSX/Linux. And holy crap, this game feels great on a phone; moving the tentacle with your finger just feels real in a way that the tiny, mouse-controlled Flash version doesn’t. I’m excited to test it on tablets.
One of the first pictures taken of my newly-dyed locs.
I did it! I’ve had locs twice now, for a total of almost five years, and each time I’ve gone, “I should be bold and dye my hair!”
But it’s very permanent, especially since my natural hair color likely needs to be lightened for color to show much. Plus, lightening hair can be damaging. Last thing I want is to have my locs falling out. I’ve literally spent years growing these things; I’m not ashamed to say I’m a little attached to them, even if I don’t name them or count them.
But finally, with the aid of recommendations from friends and family on a beautician, I got my hair did.
Ossuary—Future Proof’s first commercial game release—is part of the Steam Summer Sale and will be 25% off until July 4. If you haven’t had a chance to play yet, it’s only $7.50 (USD). If you’re on the fence, the demo, “The Hodge-Podge Transformer,” is also on Steam.
It’s been on Steam for a year and a month now, and it’s been a fascinating experience. After watching a few Let’s Plays of Ossuary and “Hodge-Podge,” we released an update in December to improve the tutorial experience and solve some colorblindness issues.
Our current work in progress is Exploit: Zero Day, a cyberthriller where you roleplay a hacktivist by making and solving puzzles. It’s pretty cool, and our alpha players are making really friggin’ awesome puzzles and stories. If you want in, hop on the monthly mailing list and you’ll get a key in the next newsletter.
After coffee with a yogi friend, I was inspired to start climbing back on the yoga horse. Most yoga studios in my area only have Saturday morning classes, so I had very few options for something in the afternoon.
Whatever. I was feeling brave. I signed up for an all-levels Vinyasa hot class at a studio I’d never been to. Ninety minutes.