The premise and mechanics are pretty simple: you’re an agent of Uplink with a handle, a plaintext password, and a bank account. You connect to the web through your gateway (think: managed, dedicated server), and hack companies and government databases to earn money, increased rating through Uplink, and status amongst your fellow hackers. There’s also some sort of “hack the planet” or “save the cheerleader” plot in there, but we’ll get to that.
Or not, actually.
I played this game a few years ago and loved it. I don’t remember why I stopped, except that maybe I graduated college and became exhausted.
Picking it up this weekend, though, I found that I have a much more analytical eye towards it. I blame the Weir(d) One. The game suffers from a narrowly-defined path to success, which gives the feeling that there’s only one (or two, or three) ways to succeed at the game. When a game opens by giving me a crap-ton of missions, no plot, and various ways to upgrade and optimize, I expect more of a sandbox than Uplink provides.
SlashNBurn was my first hacker. (Hey, at least it wasn’t “ZeroCool”.) Continue reading Uplink: Soothing Routine, or Monotonous Punch in the Face?