Folks probably know that I make video games as part of Future Proof Games, but maybe not what we’re doing at the moment. Many, many (many) years ago, Gregory made “(I Fell in Love With) The Majesty of Colors”, a very sweet Flash game about balloons and drowning.
As the site stats geek for FPG, I can tell you “Majesty” remains pretty damned popular. (Hell, it just got linked by Buzzfeed a few days ago.) It’s an evocative game that continues to appeal to folks wanting to explore the soft feelings of a big, weird, sessile alien. Problem is, Flash is finally actually dying — no phone/tablet can run it, and some browser configurations require user action before it’ll run Flash.
So we’re bringing “Majesty” to modern devices: Android, iOS, and Windows/OSX/Linux. And holy crap, this game feels great on a phone; moving the tentacle with your finger just feels real in a way that the tiny, mouse-controlled Flash version doesn’t. I’m excited to test it on tablets.
It’ll be out later this year and is being developed in parallel with Exploit: Zero Day, which will also have some big news soon. (I could write a whole post on the thought processes around dividing time between two projects for a part-time team like ours!)
Something that would really help the game be successful is if the desktop versions can launch on Steam. For us to do that, we need to make it through Steam Greenlight. If you have a Steam account, take a moment and vote for “Majesty”.
Something that would put a smile on my face would be if you left a cheery comment on the Greenlight page. Y’all know how the internet can be.
I think the last time I posted a link dump, I was flaking from my new tattoo. This week, I’m flaking from the tattoo’s touch-up! Much less pain for the touch-up, but the itching may drive me nuts if it doesn’t end soon.
So I’ve been working on the next major release of the D20 Spell Lists app, and have found myself in a code and UI reorganization/refactoring jungle as I’ve refined my feature set and how I want to handle things.
One of the common-enough cases that the current version doesn’t handle well that I think needs to be is multiple spellcaster classes. If I’m a Druid 5/Bard 6, I’m going to want to keep separate spell lists, and will have different DCs, spells known, and spells per day to contend with. With the current version, the best solution is probably to have two different character files, each with its own spell lists.
My attempts to smooth that out have resulted in a lot of UI revisions as I tried to find good ways for displaying and updating all this info without slowing down the UI to uselessness (buh-bye, Table Layout Panel). Here’s what I’m sitting with now:
It’s not pretty, and there are more tweaks in the queue (like just putting the DCs/per days right with each class, probably), although for the moment it works well enough (read: stuff doesn’t end up hidden and inaccessible) that I can get functionality working again.
Video interlude! This video convinced me to start playing Mass Effect (the first) tonight.
So far, it’s a blast, and not too chock-full of grumpiness. Just enough to be fun.
…I did punch a rambling scientist, though.
On the Lieberman/Coburn plan (again) – “What we really should care about in [using life expectancy as a factor in Medicare change] is not life expectancy at birth, but life expectancy at age 65. In other words, if you make it to 65, how long will you be on Medicare? That’s when things get tricky.”
“On the one hand you are required to provide the prisoners with proper treatment and on the other hand… you listen to the news and see a bombing in Jerusalem and hear them celebrating. And that is in addition to the usual conflict of being in a position where you need to take care of people who would truly like to kill you.”