I’ve resumed playing Galactic Civilizations II (GalCiv II), which I haven’t played since the olden days when the mornings were light and the afternoons long.
Back in that long, long ago, I played on less-than-normal enemy intelligence and experimented with extending my reach through cultural influence and economic power. I read no manuals. I read no strategy guides. I micromanaged no economy.
Why bother? The enemies were dumber than a box of rocks. Just play like it’s Civ 4, and be done.
Returning to it, I (unsurprisingly) find myself wanting more challenge. I fired up an easy game and did a quick military conquest, my first. Not boring… exactly. But, erm.
Then I realized that despite it being a downloaded game, there’s a manual in the directory. And tutorials (in screencast style) within the game. Add an enticing strategy guide, and I’m really learning to play. I’m, like, messing with taxes and stuff.
Now that I’m actually learning the basics, I want to play against someone! Greg is, of course, my first pick for a
lamb to slaughter—I mean, jovial and fun opponent. Then, I’m thinking Devin, a minor deity in the original StarCraft. (Does real-time strategy translate well to turn-based strategy? Actions per minute don’t really matter in turn-based, but the underlying strategies are certainly similar.)
But, but… there’s no multiplayer. Continue reading Lonely Games Are (Kinda) Less Fun