All posts by Melissa Avery-Weir

Ye Olde Tentacles – “The Majesty of Colors” Remastered

You would think that with all the sites I run, the podcast, and my day job as a web developer that I wouldn’t get worked up about things like game releases, but… yeah.

So first, the deets. We’ve been working on remastering Greg’s 2008 Flash game “(I Fell in Love With) The Majesty of Colors” for a while now—since 2016. (See our post “Crashing and Burning on Multiple Projects” for the gist of why a 450 hr project can take two people over a year.)

…I kinda like it. ^_^ I won’t forget the first time I played it on my Surface and used my finger to drag down a balloon. It felt tangible in a way that using a mouse to play the Flash game didn’t. Regardless of anything else about this effort, I’m convinced we did right by the game and by players in what we developed.

I’m also very stressed about it. In my 44-hours-after-launch bourbon-fueled relaxation, you’re going to learn a bit of why.

Continue reading Ye Olde Tentacles – “The Majesty of Colors” Remastered

Long-awaited Granny Squares Design Going Live

Years, folks. Years. That weird fabric texture background is finally going away.

Ever since I’ve thrown myself full-tilt at Future Proof Games, I’ve let my older side projects run as they are with no updates from me unless something was catastrophically wrong.

A lot has changed on the web since Granny Square Colors got a major update from me, though: tablets and smartphones are even more popular among the GSC user base, Internet Explorer isn’t the worst thing to develop for anymore, and I’m a way better architect and coder than I was a handful of years ago.

Continue reading Long-awaited Granny Squares Design Going Live

Audacious Compassion: a Podcast About… That

Did y’all know I’m the co-host of a podcast?

Audacious Compassion” is a monthly podcast I record with MacGregor in which we take listener questions about ways they’re having trouble being compassionate in everyday life. Much like in our game design, we hope to enable and inspire not just general compassion, but compassion when it’s hard, when it takes audacity to enact.

Continue reading Audacious Compassion: a Podcast About… That

My Alien Baby

Bet you never thought you’d read “my” and “baby” in the same sentence unless a plant or a cat was involved, huh?

Well, this ain’t a baby I want, either.

Content warning: below the cut is medical and biological talk, including descriptions of physical pain (but no pictures). Also, NSFW language, which honestly shouldn’t be a surprise around here.

If you don’t want to read all this unpleasant stuff, here’s the short version: I’m having a hysterectomy on October 10, and this is a welcome event.

Continue reading My Alien Baby

Exploit: Zero Day “Headless Swarm” Landing December 1

So we’ve been working on Exploit: Zero Day for a couple of years now, but I haven’t talked nearly enough about it here. It’s a web-based cyberthriller puzzle game where you play as a hacktivist, uncovering and battling against oppression and exploitation.

*innocent whistle* Totally not the sort of game I’d want to make or play, no…

It’s been in closed alpha for a while, but we’re ready to offer a prelude season of paid story: “Headless Swarm”. For details on the plotline and how it relates to the continued free alpha access, check out the announcement blog post over at FPG.

Continue reading Exploit: Zero Day “Headless Swarm” Landing December 1