Huh… How have I not posted on my recent gardening work at all? In fact, I haven’t posted about gardening since 2011, which is, like, forever ago and very different from what I’m doing now. Here’s a little insight into what I did last year, and I’ll do a follow-up on how I’m kicking off 2018.
Last year, I expanded from the single saguaro I mentioned in 2011 (who has been through some shit, I tell you) to a pretty sweet cactus/succulent garden for a newbie. Anything I bought directly was targeted to be able to handle USDA Zone 7 winter living at least–I have some great books to help with this–but I ended up with a bunch of stuff straight out of Mexico and Arizona that need much more coddling.
…I kinda like it. ^_^ I won’t forget the first time I played it on my Surface and used my finger to drag down a balloon. It felt tangible in a way that using a mouse to play the Flash game didn’t. Regardless of anything else about this effort, I’m convinced we did right by the game and by players in what we developed.
I’m also very stressed about it. In my 44-hours-after-launch bourbon-fueled relaxation, you’re going to learn a bit of why.
Years, folks. Years. That weird fabric texture background is finally going away.
Ever since I’ve thrown myself full-tilt at Future Proof Games, I’ve let my older side projects run as they are with no updates from me unless something was catastrophically wrong.
A lot has changed on the web since Granny Square Colors got a major update from me, though: tablets and smartphones are even more popular among the GSC user base, Internet Explorer isn’t the worst thing to develop for anymore, and I’m a way better architect and coder than I was a handful of years ago.
“Audacious Compassion” is a monthly podcast I record with MacGregor in which we take listener questions about ways they’re having trouble being compassionate in everyday life. Much like in our game design, we hope to enable and inspire not just general compassion, but compassion when it’s hard, when it takes audacity to enact.