• On Life and Love

    Weekly linkage

    This week’s internet cruising: How to keep someone with you forever – "You create a sick system." I wanted to cry when I read this. Looking Back — Discord&Rhyme – "To be successful at bootstrapping, you have to cut every feature except those you think are absolutely necessary. Then you cut some that you thought that you absolutely had to have. You compromise your design because you need to get the product to market. You ignore automated testing and documentation because your code is too unstable to be held back by rigorous processes." Launching beta, or “How to decide when and where to cut corners” – 200+ Seamless Patterns Perfect…

  • On Life and Love

    “Pursuit” posted and character sheet news

    Chapter 9 of Witches, “Pursuit” is live. Actually, it went live yesterday, I just neglected to post here for it. I was busy having my ass handed to me by some type of hydra. Damn D & D 4e hydras. It had seven heads by the end. “But how do we get you out of here without anyone noticing?” Robert asked absently. Satisfied that her hand was fine, he pulled his hands back out of the attached gloves. Hardi tamped down a grin of victory. “Nice and easy. You’re going to create a distraction, and we’re going to slip out.” A small smile played on his lips as he asked,…

  • On Life and Love

    Unit testing — staring at a blank screen

    For all the brouhaha about unit testing and Test Driven Development, I have yet to find a guide — book, website, anything — that actually discusses how to write unit tests. There are nUnit-specific articles that talk about the foibles of each and how to have testing run constantly and so on and so forth, but how do I know how to compose a unit test? How low-level and nitty-gritty do tests need to be so that they’re useful without making me want to stab myself in the eye from maintenance? What’s the best way to test controllers vs. models? Maybe I’m just not cool enough with Uncle Google to…