Tag Archives: game development

Ye Olde Tentacles – “The Majesty of Colors” Remastered

You would think that with all the sites I run, the podcast, and my day job as a web developer that I wouldn’t get worked up about things like game releases, but… yeah.

So first, the deets. We’ve been working on remastering Greg’s 2008 Flash game “(I Fell in Love With) The Majesty of Colors” for a while now—since 2016. (See our post “Crashing and Burning on Multiple Projects” for the gist of why a 450 hr project can take two people over a year.)

…I kinda like it. ^_^ I won’t forget the first time I played it on my Surface and used my finger to drag down a balloon. It felt tangible in a way that using a mouse to play the Flash game didn’t. Regardless of anything else about this effort, I’m convinced we did right by the game and by players in what we developed.

I’m also very stressed about it. In my 44-hours-after-launch bourbon-fueled relaxation, you’re going to learn a bit of why.

Continue reading Ye Olde Tentacles – “The Majesty of Colors” Remastered