Tag Archives: future proof games

Deploying “The Whispering Thing”

After the shenanigans of getting that site pushing, building, testing, and deploying from git to Jenkins to DreamHost, I was able to get deployment for “The Whispering Thing” in place while I slept.

Seriously, Jira says I clocked 90 minutes, and that’s with versioning (details below) and using a new service–DreamObjects.

Twine (what “The Whispering Thing” is written in) produces a single HTML file with all CSS (Cascading Style Sheets) and JS right in the file. A dream for deployment–just put it somewhere.

DreamObjects is–from my perspective–like S3, but doesn’t require me to start the clock ticking on Future Proof Games’ free tier status with Amazon Web Services. DreamObjects is API-compliant with S3, so I can use boto and just change the host name to point to Dreamhost.

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Happy Halloween! “The Whispering Thing”

The Whispering Thing” is a little treat (or trick) that we of Future Proof Games put together for Halloween:

Lynn stands on the edge of the roof, the back of her heels over nothing but air.

The whispering thing slowly creeps toward her, its voice lost in the wind. Lights glitter below.

She loses her balance and falls backward.

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