Tag Archives: future proof games

Ye Olde Tentacles – “The Majesty of Colors” Remastered

You would think that with all the sites I run, the podcast, and my day job as a web developer that I wouldn’t get worked up about things like game releases, but… yeah.

So first, the deets. We’ve been working on remastering Greg’s 2008 Flash game “(I Fell in Love With) The Majesty of Colors” for a while now—since 2016. (See our post “Crashing and Burning on Multiple Projects” for the gist of why a 450 hr project can take two people over a year.)

…I kinda like it. ^_^ I won’t forget the first time I played it on my Surface and used my finger to drag down a balloon. It felt tangible in a way that using a mouse to play the Flash game didn’t. Regardless of anything else about this effort, I’m convinced we did right by the game and by players in what we developed.

I’m also very stressed about it. In my 44-hours-after-launch bourbon-fueled relaxation, you’re going to learn a bit of why.

Continue reading Ye Olde Tentacles – “The Majesty of Colors” Remastered

Exploit: Zero Day “Headless Swarm” Landing December 1

So we’ve been working on Exploit: Zero Day for a couple of years now, but I haven’t talked nearly enough about it here. It’s a web-based cyberthriller puzzle game where you play as a hacktivist, uncovering and battling against oppression and exploitation.

*innocent whistle* Totally not the sort of game I’d want to make or play, no…

It’s been in closed alpha for a while, but we’re ready to offer a prelude season of paid story: “Headless Swarm”. For details on the plotline and how it relates to the continued free alpha access, check out the announcement blog post over at FPG.

Continue reading Exploit: Zero Day “Headless Swarm” Landing December 1

Remastering “The Majesty of Colors”

Folks probably know that I make video games as part of Future Proof Games, but maybe not what we’re doing at the moment. Many, many (many) years ago, Gregory made “(I Fell in Love With) The Majesty of Colors”, a very sweet Flash game about balloons and drowning.

As the site stats geek for FPG, I can tell you “Majesty” remains pretty damned popular. (Hell, it just got linked by Buzzfeed a few days ago.) It’s an evocative game that continues to appeal to folks wanting to explore the soft feelings of a big, weird, sessile alien. Problem is, Flash is finally actually dying — no phone/tablet can run it, and some browser configurations require user action before it’ll run Flash.

So we’re bringing “Majesty” to modern devices: Android, iOS, and Windows/OSX/Linux. And holy crap, this game feels great on a phone; moving the tentacle with your finger just feels real in a way that the tiny, mouse-controlled Flash version doesn’t. I’m excited to test it on tablets.

Continue reading Remastering “The Majesty of Colors”

Ossuary 25% Off on Steam!

Steam Summer Sale 2016 Offer

Ossuary—Future Proof’s first commercial game release—is part of the Steam Summer Sale and will be 25% off until July 4. If you haven’t had a chance to play yet, it’s only $7.50 (USD). If you’re on the fence, the demo, “The Hodge-Podge Transformer,” is also on Steam.

It’s been on Steam for a year and a month now, and it’s been a fascinating experience. After watching a few Let’s Plays of Ossuary and “Hodge-Podge,” we released an update in December to improve the tutorial experience and solve some colorblindness issues.

EZD Logo Color Our current work in progress is Exploit: Zero Day, a cyberthriller where you roleplay a hacktivist by making and solving puzzles. It’s pretty cool, and our alpha players are making really friggin’ awesome puzzles and stories. If you want in, hop on the monthly mailing list and you’ll get a key in the next newsletter.