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They Mean Well
From Ossuary: Testing is fun.
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Deploying “The Whispering Thing”
After the shenanigans of getting that site pushing, building, testing, and deploying from git to Jenkins to DreamHost, I was able to get deployment for “The Whispering Thing” in place while I slept. Seriously, Jira says I clocked 90 minutes, and that’s with versioning (details below) and using a new service–DreamObjects. Twine (what “The Whispering Thing” is written in) produces a single HTML file with all CSS and JS right in the file. A dream for deployment–just put it somewhere. DreamObjects is–from my perspective–like S3, but doesn’t require me to start the clock ticking on Future Proof Games’ free tier status with Amazon Web Services. DreamObjects is API-compliant with S3,…
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Happy Halloween! “The Whispering Thing”
“The Whispering Thing” is a little treat (or trick) that we of Future Proof Games put together for Halloween: Lynn stands on the edge of the roof, the back of her heels over nothing but air. The whispering thing slowly creeps toward her, its voice lost in the wind. Lights glitter below. She loses her balance and falls backward. Today did not turn out how she expected it to. (Trigger warning: suicide, bullying, impostor complex, etymology, cannibalism) Go play. It’s hypertext, and a horror game. (I’ll be posting some devops fun later about automating the versioning and deployment of the game.)
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“Never mind” — Ossuary
No, no, not “never mind” on Ossuary. It’s in its final rounds of testing and such. But in the game, there’s a character that asks for your help with their (as yet undetailed) research. When you say “yes”, you get this: I always pick “never mind” first, just for the hilarity of backpedaling from the question. Like, “What the fuck kind of place is this?”
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Thanks, Google!
Quite awesome.