So… I’m writing again, and partaking in a little summer writing project (coined “Hot Blog Summer”) with my partner Dr. Lucy. Good gravy, folks, the amount of plugin clean-up I had to do to get this and my next post out is wild. 😅 While I’m editing my first meaty post, here’s how you can find me these days:
I’m over at irrsinn.life/@melissa, posting about Beat Saber, other games I’m playing, a bit of social justice stuff, and tech. Come chat with me there. I really don’t spend much time on Twitter these days aside from Future Proof Games work and folks I get push notifications for.
So we’ve been working on Exploit: Zero Day for a couple of years now, but I haven’t talked nearly enough about it here. It’s a web-based cyberthriller puzzle game where you play as a hacktivist, uncovering and battling against oppression and exploitation.
*innocent whistle* Totally not the sort of game I’d want to make or play, no…
It’s been in closed alpha for a while, but we’re ready to offer a prelude season of paid story: “Headless Swarm”. For details on the plotline and how it relates to the continued free alpha access, check out the announcement blog post over at FPG.