EA takes games from Steam – Hilariously written, and found because I was eyeballing Dragon Age 2 to see if it still comes with Mass Effect, as it did once. …Not that I want DA2. I haven't finished the first one yet.
Open ID Is A Nightmare – A powerfully-written article on a small company deciding to not support Open ID anymore. Cross-provider compatibility, downtime, API changes, the addition of multiple steps, etc. He raises very valid points that have me rethinking the time investment of implementing Open ID solutions in products.
Deliciously antagonistic comments there, too. Jeff Atwood chimes in.
For All Humans to Play – I'd never heard of Sophie Holden before–she's an independent game developer–but this interview takes an good look at her development processes and opinions on marketing small games.
The original posting of this was horribly borked. I may be switching link-posting plugins.
Warm and Fuzzy Budgeting – "You have things that matter to you. Hopes, and goals, and dreams. This is going to sound cheesy, but I think it’s true: Your budget is simply your hopes, and goals, and dreams … on paper."
Living Like a Millionaire on Pennies a Day – "Now, I’m not talking about racking up thousands of dollars in consumer debt, or buying fancy cars and houses. I’m talking about something more valuable than that: having time. The only pre-requisite to living like a millionaire is being able to overcome your fear of uncertainty."
SEO for Bing Versus Google – Nice overview of differences. Unfortunately, of course, the differences are all described from an end-user perspective; I've love to see what's really under the hood of both Bing and Google.
Apple Mac App Store Review Guidelines Hints “No Java” In Lion’s – Oh, boy. The potential for wrong-doing here is immense, if not managed properly. I'd also seen something about non-app store apps not getting full OS access, although I can't find a source for that anymore, so it was possibly (hopefully) just a rumor.
The Keyboard Cult – For those who love their mechanical keyboards, here you go: an ode to keyboards. Plus, a good dig on developers who can't type (quickly). I know one full-day developer who doesn't type quickly or well. I take him "seriously", certainly, but I wonder at how much better and more productive he could be if he typed faster.