What I thought was a done situation is apparently not. I got a nice accusation of “character defamation” today.
So once again, I’m on the Roommate Situation. Call it ass-covering, call it punking out, call it simple clarification, but those who read and made conclusions and have thoughts on the matter would do well to listen up, hopefully just this once more.
This includes members of Rose-Hulman’s administration, who will undoubtedly receive this post if they aren’t checking my blog themselves. I may even send it along myself.
The orders of business for the evening are 1) clarifying some things that were unclear in the conclusion of the story and 2) clarifying both my current [vs. past] understanding of the situation.
Intellectual Whores and the “Ladder Theory” of male/female interaction.
I’ve only gotten through the Why’s and What’s of “intellectual whores”, but my brain has already been ripped open and prodded with a red-hot poker. So many things are quotable and are making me question my friendships with various men.
There are so many things I want to write in response to just the little I’ve read, but I’m strangely incoherent on the issue.
Minds draw connections. When two people stand together on one side of an issue, as evidenced by publicly posted commentary, rhetoric, and poetry, is it farfetched for people to draw connections? Is it completely absurd for such hostility to be seen and to not be linked with the issue at hand?
Whether or not the roommate and suitemate were involved in the vandalism (which it would seem they were not, and this has been known this since Sunday), they were [seemingly] involved in the alienation of Mae. That evidence, which I am aware of but was not directly involved with, is for Mae to present and handle.
My feelings toward people that would attempt to drive a studious roommate out of her room, when the living arrangement was apparently made under the agreement that there would be much studying? Toward people that would not listen to reason on the issue of the strength of a deck whose design had been weight-bearing tested by an architect, and turned this into a reason for continuous conflict? Toward someone that would play music out loud at their roommate’s bedtime, breaking a basic common-decency roommate rule? Towards someone that would make excuses for unstable behavior when there seems to be a real problem [of some sort] to be addressed there?
So we’ve been working on Exploit: Zero Day for a couple of years now, but I haven’t talked nearly enough about it here. It’s a web-based cyberthriller puzzle game where you play as a hacktivist, uncovering and battling against oppression and exploitation.
*innocent whistle* Totally not the sort of game I’d want to make or play, no…
It’s been in closed alpha for a while, but we’re ready to offer a prelude season of paid story: “Headless Swarm”. For details on the plotline and how it relates to the continued free alpha access, check out the announcement blog post over at FPG.
I visited uptown Charlotte tonight, amidst the current protests and unrest after Keith Scott’s death. My friend and I had a few tidbits of info on where people were meeting, but nothing concrete, so we wandered along several streets.
In areas where people weren’t protesting, businesses were closed, and the streets were unusually silent for 20:30 on a Friday night. Troops stood in clumps of three on corners, waving or saying hello when you passed them. The occasional humvee or police SUV drove by.
Things were more lively at the Omni Hotel, where folks had covered the sidewalk in chalk. There were lots of media there: it was clearly an “allowed”, acceptable, media-consumable gathering. I’d maybe characterize it as a space for quieter expression of grief, although it was criticized by another gathering as essentially being for the white people. The writings were names of people killed and sayings that many of us are familiar with: “hands up don’t shoot”, “when will we have justice?”, etc. Religious figures were around, praying with people.
Further down Trade St., past the bus station, a group had gathered in front of some government building. My friend and I stayed there for a while. They were chanting “I am my brother’s’ keeper!” and folks were stepping up to share their perspectives. Four National Guards and a cop stood between the crowd and the building (with the aid of crowd control barriers), utterly stoic when the crowd shouted questions at them.
Folks probably know that I make video games as part of Future Proof Games, but maybe not what we’re doing at the moment. Many, many (many) years ago, Gregory made “(I Fell in Love With) The Majesty of Colors”, a very sweet Flash game about balloons and drowning.
As the site stats geek for FPG, I can tell you “Majesty” remains pretty damned popular. (Hell, it just got linked by Buzzfeed a few days ago.) It’s an evocative game that continues to appeal to folks wanting to explore the soft feelings of a big, weird, sessile alien. Problem is, Flash is finally actually dying — no phone/tablet can run it, and some browser configurations require user action before it’ll run Flash.
So we’re bringing “Majesty” to modern devices: Android, iOS, and Windows/OSX/Linux. And holy crap, this game feels great on a phone; moving the tentacle with your finger just feels real in a way that the tiny, mouse-controlled Flash version doesn’t. I’m excited to test it on tablets.
One of the first pictures taken of my newly-dyed locs.
I did it! I’ve had locs twice now, for a total of almost five years, and each time I’ve gone, “I should be bold and dye my hair!”
But it’s very permanent, especially since my natural hair color likely needs to be lightened for color to show much. Plus, lightening hair can be damaging. Last thing I want is to have my locs falling out. I’ve literally spent years growing these things; I’m not ashamed to say I’m a little attached to them, even if I don’t name them or count them.
But finally, with the aid of recommendations from friends and family on a beautician, I got my hair did.
Ossuary—Future Proof’s first commercial game release—is part of the Steam Summer Sale and will be 25% off until July 4. If you haven’t had a chance to play yet, it’s only $7.50 (USD). If you’re on the fence, the demo, “The Hodge-Podge Transformer,” is also on Steam.
It’s been on Steam for a year and a month now, and it’s been a fascinating experience. After watching a few Let’s Plays of Ossuary and “Hodge-Podge,” we released an update in December to improve the tutorial experience and solve some colorblindness issues.
Our current work in progress is Exploit: Zero Day, a cyberthriller where you roleplay a hacktivist by making and solving puzzles. It’s pretty cool, and our alpha players are making really friggin’ awesome puzzles and stories. If you want in, hop on the monthly mailing list and you’ll get a key in the next newsletter.
After coffee with a yogi friend, I was inspired to start climbing back on the yoga horse. Most yoga studios in my area only have Saturday morning classes, so I had very few options for something in the afternoon.
Whatever. I was feeling brave. I signed up for an all-levels Vinyasa hot class at a studio I’d never been to. Ninety minutes.